One canvas, the whole way through
Every tool writes to the same document, so a rough stroke, a component instance and a flow node can sit side by side on one board and point at each other. Everything below is one board, cropped three times.
An infinite canvas that starts rough
Freehand strokes, text, images and a shape library that runs from a rectangle to a decision node — for the part of the work where three checkout ideas compete and one gets circled.
- Freehand and vector-path tools alongside the full shape set
- Hand-drawn styling is a board setting, so a rough board stays rough for everyone on it
- Pan and zoom from 1% to 6400%, with snapping when you want it
Precise enough to hand over
Frames, components and instances with a properties panel that gives you exact geometry — the elected idea as a 250-wide frame, its button selected at 218 × 44 with the gutters measured on the board.
- Reusable components you can place as instances, swap, or detach
- Auto layout, align and distribute, and snap-to-grid
- Corner radius per side, and arithmetic in any numeric field
Diagrams that survive being edited
Flowchart shapes and connectors that bind to what they point at — the Pay button is wired to its charge-approve-retry flow, and moving any box re-routes the arrows instead of orphaning them.
- Connectors attach to a shape's edge and re-route as it moves
- Process, decision and terminal shapes for real flowcharts
- A node can point at the wireframe frame it describes, on the same board